Skills Descriptions
* Block: Player may ignore Both Down result
* Bone-Head: On Activation, 2+ for normal, on 1 stand still, lose TZ and waste any 1/turn action declared
* Cannoneer: +1 to Long Pass or Long Bomb
* Catch: May re-roll failed Ag catching ball
* Defensive: During Oppo's Turn (not yours), players you Mark can't use Guard
* Dodge: May re-roll failed Dodge, may convert ! Block result to Push
* Leader: Gain a single Re-Roll while one Leader is on pitch. Immune to Master Chef. Not in Extra Time
* Loner (4+): To use a team re-roll, roll (x), on failure RR is wasted
* Mighty Blow (+1): May modify Armour or Injury roll by (n). Not Stab or Chainsaw
* Pass: May re-roll failed Pass
* Right Stuff: If ST is 3-, may be Thrown by a team-mate with Throw Team-Mate
* Stunty: Ignore any -1 Mark penalties to Dodging unless has Bombadier, Swoop, Chainsaw. +1 to Intercept. Injure as Stunty
* Sure Feet: May re-roll failed GFI once/turn
* Sure Hands: Re-roll failed Pickup. Prevents Strip Ball.
* Thick Skull: Treat 8 as Stunned, only 9 is a KO; Stunty is Stn 7 KO 8
These are short memnonics and not definitive descriptions!