Skills Descriptions | ||||||||||
* Block: Player may ignore Both Down result * Bone-Head: On Activation, 2+ for normal, on 1 stand still, lose TZ and waste any 1/turn action declared * Cannoneer: +1 to Long Pass or Long Bomb * Catch: May re-roll failed Ag catching ball * Defensive: During Oppo's Turn (not yours), players you Mark can't use Guard * Dodge: May re-roll failed Dodge, may convert ! Block result to Push * Leader: Gain a single Re-Roll while one Leader is on pitch. Immune to Master Chef. Not in Extra Time * Loner (4+): To use a team re-roll, roll (x), on failure RR is wasted * Mighty Blow (+1): May modify Armour or Injury roll by (n). Not Stab or Chainsaw * Pass: May re-roll failed Pass * Right Stuff: If ST is 3-, may be Thrown by a team-mate with Throw Team-Mate * Stunty: Ignore any -1 Mark penalties to Dodging unless has Bombadier, Swoop, Chainsaw. +1 to Intercept. Injure as Stunty * Sure Feet: May re-roll failed GFI once/turn * Sure Hands: Re-roll failed Pickup. Prevents Strip Ball. * Thick Skull: Treat 8 as Stunned, only 9 is a KO; Stunty is Stn 7 KO 8 |
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These are short memnonics and not definitive descriptions! |